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Organized by alphabetic
listing or categories.
Chapter One - First Wave
takes place in the northern region so most of the information provided will be found there. As the storyline progresses, other regions will become available.
The maps, modules and
Q-Adventure booklets, and other local information may be available for download in pdf format.
Continent: Ballidrous
Northern Region
The northern region of Ballidrous is where the adventure begins. The majority of the Nations were once under the rule of the Ardalian Empire. This elven empire, once a dominate fixture in the north, began to crumble from internal conflict about 50 years ago. The Ardalian gods, as best stated by the Council of the High Order, seemed to have abandoned the people. The Nations surrounding the Gulf of Merchants and in the north began to break off. What remains of the empire now is on the verge of a civil war.
The region sits in the northern hemisphere with climates consisting of oceanic, humid continental, humid subtropical, and subarctic. The northern expanse borders a frigid coastline with numerous mountain ranges. The other notable terrain feature is the very humid and outstretched jungle on the southern coast.
The main Lineages inhabiting the northern region having Nations are humans, elves, and, dwarves.
DOWNLOADS |
Northern Terrain
Northern Nations |
|
1 |
Castiel |
2 |
Dracia |
3 |
The Free City-States of Tres |
4 |
Glokstun |
5 |
Glwan |
6 |
Elven Kingdom of the Scarlett Moon |
7 |
Ardalian Empire |
8 |
Vladenosk |
9 |
Aspargard |
10 |
Rhiatna Llyan |
11 |
Havistatt Llyan |
12 |
Eldigraff |
13 |
Rograff |
14 |
"the Merchant Isles" |
15 |
Lughnassadh |
16 |
Newetshire |
17 |
Feuris Halls |
18 |
Llywnn |
19 |
Schenssisjell |
20 |
Morinnani |
21 |
Vell Sigilett |
22 |
Morinshire |
23 |
Clovidor |
24 |
Danfiir Pan |
25 |
Valli Megraph |
26 |
Banshann |
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The terrain shown is the major terrain feature in that area.