Economy
BLACKSTAR
CREST
CRAFTS
-  gold working
-  shipbuilding: cog, caravel, and galleon
-  steel working

FARMING
-  apples
-  cattle
-  grapes
-  lentils
-  timber
-  wheat

FISHING
-  anavina
-  trout

MINING
-  gold
-  iron
-  quartz crystals
Trade & Resources
List of notable resources in the kingdom:
LOCAL CURRENCY
The Kingdom of Castiel has a thriving economy thanks in part to the previous Ardalian occupation.  The Cassians were always considered strong shipbuilders and sailors.  When the Ardalians introduced their organizational strategies for trade, the city of Castiel flourished from this new line of commerce and strengthened by the sea trade routes.  The kingdom also found themselves the inheritors of displaced craftsmen and farmers from the wars to the east which further increased their role as a power in the north.


The information and data provided here is meant to provide some insight into the kingdom for players and gamemasters. This information should not be held to the strictest of definitions but rather a way to better understand the region and assist in game play and atmosphere.  The main storyline will follow these details closely when needed so that there can be a place for reference and a continuity in the campaigns.
Technology
Special technology or skills in the area:
Guilds
Craft guilds listed by trade, each has their own internal organizations with hierarchies:

Armorers
Blacksmiths
Brewers
Carpenters
Goldsmiths
Shipwrights
Weavers
Weaponsmiths
Wheelwrights
These lists are the main guilds operating in the kingdom.  There are other guilds and merchant houses that have lesser influences or smaller operations in the kingdom but are not listed here.
Halberd - gold piece
Cres - silver piece
Star - copper piece
Dreg - iron piece

Exchange:
10 Dreg
10 Stars
10 Cres
=  1 Star
=  1  Cres
=  1  Halberd
Ship building:
-  Galleons
CRAFT GUILDS
Skill guilds listed by trade, each has their own internal organizations with hierarchies:

Cartographers
Fishermongers
Foresters
Masons
Miners
Navigators
Scriveners
SKILL GUILDS
Wraiths
-  large guild and has influence in region.

Dragoons
-  small guild.

Blood Hounds
-  small guild, human trafficking, kidnaps people and sells them as slaves to contacts in the Ardalian Empire.
THIEVES' GUILDS
The Painted Men
-  mages of ancient magic.
HIDDEN GUILDS
Merchant Houses
Main houses operating in the kingdom:
LOCAL
Brant (Ardalian)
Dunwood (Cassian)
Ellington (Cassian)
Eleodin
Joachim (Tressian)
Kearney (Dracian)
Nevarian (Cassian)
Sanibel (Cassian)
Traplen (Tressian)
FOREIGN
Clavellax (Ardalian)
Ezerk (Ardalian)
Kleona
Mauvrie
Nevrian
Nu-Sindra
Yantannu (Tressian)
Copyright ©   2009 - 2024  The Rivengeld

All rights reserved.

Copyright & Terms of Use
Disclaimer