Humans - The humans make up the majority of the inhabitants in northern Ballidrous.  There are a number of cultures to choose from with a wide variety of backgrounds available.

Elves - The elven people of northern Ballidrous are not originally from this continent and are believed to have been cast out from an ancient homeland.  Through the generations they have lost their grace and their near-immortal life spans.

Dwarves -
The dwarves are believed to be the oldest inhabitants of northern Ballidrous.  Most live within the territories of the Feuris Halls.

Delvai - The delvai are large humanoids who live in the icy reaches of the far north. 

Kerionis - The kerionis are a bipedal canine race that has lived along the coast of the Shugar Sea.  They cohabitate in the human lands.
Chapter 1: "FIRST WAVE"

Castiel -  could almost be considered a frontier kingdom
in most respects.  Sitting along the coastline, the main
city of Castiel is filled with adventurers and opportunists
seeking their fortunes.
Bai'shen Prophecies

Backgrounds
Armorers
Blacksmiths
Brewers
Carpenters
Goldsmiths
Shipwrights
Weavers
Weaponsmiths
Wheelwrights
Blades
Shields
Royal Navy

Castiel's City Guard

Garrisons:
Bakor Hold
Cry Hold
Fortress of Quinn
Mylor's Hold
Shroft's Keep
Wraiths
-  large guild and has influence in region.

Dragoons
-  small guild.

Blood Hounds
-  small guild, human trafficking, kidnaps people and sells them as slaves to contacts in the Ardalian Empire.
The Painted Men
-  mages of ancient magic.
Check the Deities page for the local pantheons.
ARTIST/ENTERTAINER
acrobat
actor
bard
minstrel
painter
playwright

CRAFTSMEN
armeror
baker
beekeeper/apiarist
cabinetmaker
carpenter
clothier
fletcher
jeweler
mapmaker
netmaker
ropemaker
seamstress
shipwright
silversmith
stonecarver
swordsmith
tailor
weaponsmith
wheelwright
woodcarver

FARMING/HUSBANDRY

falconer
farmer
goat herder
herdsmen
miller
sheepshearer
trapper

MERCHANTS
apothecary
fishmonger
glass seller
milkmaid
oil merchant
spice merchant

SCHOLARS
herbalist
librarian
scrivener

SAILING

navigator
sailor

SERVICES
bailiff
barber
barrister
bath attendant
bricklayer
gardener
lamplighter
maidservant
roofer
surgeon
wet nurse

STREET PEOPLE
beggar
rat catcher

TITLED

chancellor
herald
jailer
Cartographers
Fishermongers
Foresters
Masons
Miners
Navigators
Scriveners
CRAFT GUILDS
OCCUPATIONS
SKILL GUILDS
THIEVES GUILDS
HIDDEN GUILDS
MILITARY
PRIESTHOOD
Backgrounds for Character Creation:

The Rivengeld has put together some ideas for backgrounds. This section has been divided into the available chapters and then into the kingdoms to help players choose and understand what would be available based from that starting point for the character.
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